Deliverables & Implementation
When I started as the sole UX Designer for the studio my primary tasks were to create wireframes, manage the outsourced UI/UX, and share UX knowledge around the studio. About 6 months in, my role was to be the go to person for wireframes and prototypes, pattern management, and overall owner of the cohesiveness and intuitiveness of the game's content, working under the lead UX designer.
Worked with the EA Research team to gather insights.
Generated annotated wireframe documents.
Designed system-flows.
Created and pitched interactive prototypes using AdobeXD.
Tested and selected appropriate prototyping tools when AdobeXD was no longer available (Axure, Framer, UXPin, Sketch, and Invision were tested).
Managed and ensured implementation of the UX design pattern library.
Owned and tested against text and numeric localization for UI.
Managed and distributed the documentation library.
Collaborated on iconography and visual asset taxonomy.
Placeholder and final content copywriting/UX Writing.
Multiple teams depended on my documents for a cohesive understanding of UI, UX, Game Design, Production Scheduling, and Copywriting needs.